I wrote that I have the hunch of World of Tanks being a rigged game, where via matchmaking, tinkering with penetration and probably hit chances and damage numbers the developers guarantee that everyone remains close to the average in terms of kills and wins, so no one quits either because of "too easy", nor "im pwned by nolifers lol". What I have is something that very much correlate to my theory and has one alternative explanation only:
Now, this is where it gets rather dicey: There is only one select group of people who deny that the MM is blatantly rigged: They decide which values are good, which are bad, and how they are obtained. They typically change their formulas from time to time in an effort to keep themselves elevated above others statistically.
It is only with this statistical superiority that they are able to beat down, bully, harass and discredit anybody that ever speaks their mind about any feature of the game. They are also backed and supported fully by Wargaming in this endeavor. More on them on another day.
That said, there is one piece of irrefutable evidence that the MM is rigged. It comes from Wargaming themselves. That is not a typo.
Now, no run-of-the-mill, ordinary customer knows about this. Thus, when a player has been repeatedly put into too many difficult battles, the balancing is done in favor of easier battle sessions, thereby encouraging the player by providing an easier game environment. Similarly, when the player has been repeatedly put into too many easy battles, the balancing is done in favor of harder battle sessions, thereby keeping the player challenged instead of letting the player become bored with easy games.
If you have success winning, it will make you lose and vice versa.
This, of course, leads to unbelievable winning and losing streaks. Not surprisingly, the number two complaint in this game other than the rigged MM is, of course, losing streaks.
Why would they deny it? Vegas was founded to make money via gambling. In Vegas these days, you do.Apr 13, · Update: due to the undying interest in the topic, I did a more serious research in the topic, read that instead!
Jun 29, · "According to another aspect, the matchmaking server may store a win/loss percentage for each user (or vehicle) at a given battle lausannecongress2018.com As the player's win/loss ratio decreases, the player becomes more likely to be placed in battles having battle levels at the lower end of the allowable range, whereas as the player's win/loss ration increases, the player becomes more likely to . The main method in World Of Tanks for game rigging is predetermining the winner and the loser by using unbalanced teams. If the teams are very unequal by skill or by composition (tier spread, tanks upgrade state) then predicting the winner becomes very easy. Aug 31, · General discussion on World of Tanks game-play, The main section and backbone of the forums.
I wrote that I have the hunch of World of Tanks being a rigged game, where via matchmaking, tinkering with penetration (and probably hit) chances and . Adding player skill to the equation would disrupt the very idea behind Random Battles.
Although the mode has rules, there is an element of randomness to each battle, and the thrill that comes with it is what we all love about Random Battles.
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Defense Screen: Summons a probe that projects a shield around the Smuggler, absorbing a moderate amount of incoming damage for 10 lausannecongress2018.com not break stealth. (Cooldown: 30 seconds)This defensive cooldown is great for mitigating small to moderate incoming damage, regardless of .
Apr 13, · Update: due to the undying interest in the topic, I did a more serious research in the topic, read that instead! I wrote that I have the hunch of World of Tanks being a rigged game, where via matchmaking, tinkering with penetration (and probably hit) chances and .
Sep 13, · MATCHMAKING IS RIGGED - posted in General Discussion: In my favor. Seriously, matchmaking is better than ever, nearly always top tier. Ive gotten Mastery on some premiums I thought would be impossible with crazy base xp games, even the in a base game 2 MoEs on the Fatherland and Motherland after a ton of gold spamming + food (massive accomplishment for a scrub .